using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class ScaledSwampDragon : BaseMount { public override string DefaultName => "a swamp dragon"; [Constructible] public ScaledSwampDragon() : base(0x31F, 0x3EBE, AIType.AI_Melee, FightMode.Aggressor) { SetStr(201, 300); SetDex(66, 85); SetInt(61, 100); SetHits(121, 180); SetDamage(3, 4); SetDamageType(ResistanceType.Physical, 75); SetDamageType(ResistanceType.Poison, 25); SetResistance(ResistanceType.Physical, 35, 40); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 20, 40); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.Anatomy, 45.1, 55.0); SetSkill(SkillName.MagicResist, 45.1, 55.0); SetSkill(SkillName.Tactics, 45.1, 55.0); SetSkill(SkillName.Wrestling, 45.1, 55.0); Fame = 2000; Karma = -2000; Tamable = true; ControlSlots = 1; MinTameSkill = 93.9; } public override int StepsMax => 4480; public override string CorpseName => "a swamp dragon corpse"; public override bool AutoDispel => !Controlled; public override FoodType FavoriteFood => FoodType.Meat; public override bool OverrideBondingReqs() => true; public override double GetControlChance(Mobile m, bool useBaseSkill = false) => 1.0; } }