using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [TypeAlias("Server.Mobiles.Lavasnake")] [SerializationGenerator(0, false)] public partial class LavaSnake : BaseCreature { [Constructible] public LavaSnake() : base(AIType.AI_Melee) { Body = 52; Hue = Utility.RandomList(0x647, 0x650, 0x659, 0x662, 0x66B, 0x674); BaseSoundID = 0xDB; SetStr(43, 55); SetDex(16, 25); SetInt(6, 10); SetHits(28, 32); SetMana(0); SetDamage(1, 8); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 20, 25); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.MagicResist, 15.1, 20.0); SetSkill(SkillName.Tactics, 19.3, 34.0); SetSkill(SkillName.Wrestling, 19.3, 34.0); Fame = 600; Karma = -600; VirtualArmor = 24; PackItem(new SulfurousAsh()); } public override string CorpseName => "a lava snake corpse"; public override string DefaultName => "a lava snake"; public override bool DeathAdderCharmable => true; public override int Meat => 1; private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath }; public override MonsterAbility[] GetMonsterAbilities() => _abilities; public override void GenerateLoot() { AddLoot(LootPack.Poor); } } }