using ModernUO.Serialization; namespace Server.Mobiles { [TypeAlias("Server.Mobiles.Giantrat")] [SerializationGenerator(0, false)] public partial class GiantRat : BaseCreature { [Constructible] public GiantRat() : base(AIType.AI_Melee) { Body = 0xD7; BaseSoundID = 0x188; SetStr(32, 74); SetDex(46, 65); SetInt(16, 30); SetHits(26, 39); SetMana(0); SetDamage(4, 8); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 15, 20); SetResistance(ResistanceType.Fire, 5, 10); SetResistance(ResistanceType.Poison, 25, 35); SetSkill(SkillName.MagicResist, 25.1, 30.0); SetSkill(SkillName.Tactics, 29.3, 44.0); SetSkill(SkillName.Wrestling, 29.3, 44.0); Fame = 300; Karma = -300; VirtualArmor = 18; Tamable = true; ControlSlots = 1; MinTameSkill = 29.1; } public override string CorpseName => "a giant rat corpse"; public override string DefaultName => "a giant rat"; public override int Meat => 1; public override int Hides => 6; public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat | FoodType.FruitsAndVeggies | FoodType.Eggs; public override void GenerateLoot() { AddLoot(LootPack.Poor); } } }