using ModernUO.Serialization; namespace Server.Mobiles { [TypeAlias("Server.Mobiles.Sewerrat")] [SerializationGenerator(0, false)] public partial class SewerRat : BaseCreature { [Constructible] public SewerRat() : base(AIType.AI_Melee) { Body = 238; BaseSoundID = 0xCC; SetStr(9); SetDex(25); SetInt(6, 10); SetHits(6); SetMana(0); SetDamage(1, 2); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 5, 10); SetResistance(ResistanceType.Poison, 15, 25); SetResistance(ResistanceType.Energy, 5, 10); SetSkill(SkillName.MagicResist, 5.0); SetSkill(SkillName.Tactics, 5.0); SetSkill(SkillName.Wrestling, 5.0); Fame = 300; Karma = -300; VirtualArmor = 6; Tamable = true; ControlSlots = 1; MinTameSkill = -0.9; } public override string CorpseName => "a rat corpse"; public override string DefaultName => "a sewer rat"; public override int Meat => 1; public override FoodType FavoriteFood => FoodType.Meat | FoodType.Eggs | FoodType.FruitsAndVeggies; public override void GenerateLoot() { AddLoot(LootPack.Poor); } } }