using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Jwilson : BaseCreature { [Constructible] public Jwilson() : base(AIType.AI_Melee) { Hue = Utility.RandomList(0x89C, 0x8A2, 0x8A8, 0x8AE); Body = 0x33; VirtualArmor = 8; InitStats(Utility.Random(22, 13), Utility.Random(16, 6), Utility.Random(16, 5)); Skills.Wrestling.Base = Utility.Random(24, 17); Skills.Tactics.Base = Utility.Random(18, 14); Skills.MagicResist.Base = Utility.Random(15, 6); Skills.Poisoning.Base = Utility.Random(31, 20); Fame = Utility.Random(1249); Karma = -Utility.Random(624); } public override string CorpseName => "a jwilson corpse"; public override string DefaultName => "a jwilson"; public override int GetAngerSound() => 0x1C8; public override int GetIdleSound() => 0x1C9; public override int GetAttackSound() => 0x1CA; public override int GetHurtSound() => 0x1CB; public override int GetDeathSound() => 0x1CC; } }