using ModernUO.Serialization; using Server.Collections; using Server.ContextMenus; using Server.Items; namespace Server.Mobiles; [SerializationGenerator(0, false)] public abstract partial class BaseFamiliar : BaseCreature { private bool m_LastHidden; public BaseFamiliar() : base(AIType.AI_Melee) { SetSpeed(0.1, 0.11); } public override bool BardImmune => true; public override Poison PoisonImmune => Poison.Lethal; public override bool Commandable => false; public override bool IgnoreMobiles => true; public override bool PlayerRangeSensitive => false; public virtual void RangeCheck() { if (Deleted || ControlMaster?.Deleted != false) { return; } var range = RangeHome - 2; if (InRange(ControlMaster.Location, RangeHome)) { return; } var master = ControlMaster; var m_Loc = Point3D.Zero; if (Map != master.Map) { return; } var x = X > master.X ? master.X + range : master.X - range; var y = Y > master.Y ? master.Y + range : master.Y - range; for (var i = 0; i < 10; i++) { m_Loc.X = x + Utility.RandomMinMax(-1, 1); m_Loc.Y = y + Utility.RandomMinMax(-1, 1); m_Loc.Z = Map.GetAverageZ(m_Loc.X, m_Loc.Y); if (Map.CanSpawnMobile(m_Loc)) { break; } m_Loc = master.Location; } if (!Deleted) { SetLocation(m_Loc, true); } } public override void OnThink() { var master = ControlMaster; if (Deleted) { return; } if (master?.Deleted != false) { DropPackContents(); EndRelease(null); return; } RangeCheck(); if (m_LastHidden != master.Hidden) { Hidden = m_LastHidden = master.Hidden; } if (AIObject?.WalkMobileRange(master, 5, false, 1, 1) == true) { Warmode = master.Warmode; Combatant = master.Combatant; CurrentSpeed = 0.1; } else { Warmode = false; FocusMob = Combatant = null; CurrentSpeed = 0.01; } } public override void GetContextMenuEntries(Mobile from, ref PooledRefList list) { base.GetContextMenuEntries(from, ref list); if (from.Alive && Controlled && from == ControlMaster && from.InRange(this, 14)) { list.Add(new ReleaseEntry()); } } public virtual void BeginRelease(Mobile from) { if (!Deleted && Controlled && from == ControlMaster && from.CheckAlive()) { EndRelease(from); } } public virtual void EndRelease(Mobile from) { if (from?.CheckAlive() != false && !Deleted && Controlled && from == ControlMaster) { Effects.SendLocationParticles( EffectItem.Create(Location, Map, EffectItem.DefaultDuration), 0x3728, 1, 13, 2100, 3, 5042, 0 ); PlaySound(0x201); Delete(); } } public virtual void DropPackContents() { var map = Map; var pack = Backpack; if (map == null || map == Map.Internal || pack == null) { return; } using var queue = pack.EnumerateItems(); while (queue.Count > 0) { queue.Dequeue().MoveToWorld(Location, map); } } [AfterDeserialization(false)] private void AfterDeserialization() { DropPackContents(); Delete(); } private class ReleaseEntry : ContextMenuEntry { public ReleaseEntry() : base(6118, 14) { } public override void OnClick(Mobile from, IEntity target) { if (from.CheckAlive() && target is BaseFamiliar { Deleted: false, Controlled: true } familiar && from == familiar.ControlMaster) { familiar.BeginRelease(from); } } } }