using ModernUO.Serialization; namespace Server.Mobiles; [SerializationGenerator(0)] public partial class DeathAdder : BaseFamiliar { public DeathAdder() { Body = 0x15; Hue = 0x455; BaseSoundID = 219; SetStr(70); SetDex(150); SetInt(100); SetHits(50); SetStam(150); SetMana(0); SetDamage(1, 4); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 10); SetResistance(ResistanceType.Poison, 100); SetSkill(SkillName.Wrestling, 90.0); SetSkill(SkillName.Tactics, 50.0); SetSkill(SkillName.MagicResist, 100.0); SetSkill(SkillName.Poisoning, 150.0); ControlSlots = 1; } public DeathAdder(Serial serial) : base(serial) { } public override string CorpseName => "a death adder corpse"; public override string DefaultName => "a death adder"; public override Poison HitPoison => Utility.RandomDouble() < 0.8 ? Poison.Greater : Poison.Deadly; }