using ModernUO.Serialization; namespace Server.Mobiles; [SerializationGenerator(0, false)] public partial class EvilHealer : BaseHealer { [Constructible] public EvilHealer() { Title = "the healer"; Karma = -10000; SetSkill(SkillName.Forensics, 80.0, 100.0); SetSkill(SkillName.SpiritSpeak, 80.0, 100.0); SetSkill(SkillName.Swords, 80.0, 100.0); } public override bool CanTeach => true; public override bool AlwaysMurderer => true; public override bool IsActiveVendor => true; public override bool CheckTeach(SkillName skill, Mobile from) { if (!base.CheckTeach(skill, from)) { return false; } return skill is SkillName.Forensics or SkillName.Healing or SkillName.SpiritSpeak or SkillName.Swords; } public override void InitSBInfo() { SBInfos.Add(new SBHealer()); } public override bool CheckResurrect(Mobile m) { if (Core.AOS && m.Criminal) { Say(501222); // Thou art a criminal. I shall not resurrect thee. return false; } return true; } }