using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles; [SerializationGenerator(0, false)] public partial class EvilWanderingHealer : BaseHealer { [Constructible] public EvilWanderingHealer() { Title = Core.AOS ? "the priest Of Mondain" : "the evil wandering healer"; Karma = -10000; AddItem(new GnarledStaff()); SetSkill(SkillName.Camping, 80.0, 100.0); SetSkill(SkillName.Forensics, 80.0, 100.0); SetSkill(SkillName.SpiritSpeak, 80.0, 100.0); } public override bool CanTeach => true; public override bool AlwaysMurderer => true; public override bool ClickTitle => false; // Do not display title in OnSingleClick public override bool CheckTeach(SkillName skill, Mobile from) { if (!base.CheckTeach(skill, from)) { return false; } return skill is SkillName.Anatomy or SkillName.Camping or SkillName.Forensics or SkillName.Healing or SkillName.SpiritSpeak; } public override bool CheckResurrect(Mobile m) { if (Core.AOS && m.Criminal) { Say(501222); // Thou art a criminal. I shall not resurrect thee. return false; } return true; } public override void OnDeath(Container c) { base.OnDeath(c); if (Utility.RandomBool()) { c.DropItem(new FragmentOfAMap()); } } }