using ModernUO.Serialization; namespace Server.Mobiles; [SerializationGenerator(0, false)] public partial class Healer : BaseHealer { [Constructible] public Healer() { Title = "the healer"; if (!Core.AOS) { NameHue = 0x35; } SetSkill(SkillName.Forensics, 80.0, 100.0); SetSkill(SkillName.SpiritSpeak, 80.0, 100.0); SetSkill(SkillName.Swords, 80.0, 100.0); } public override bool CanTeach => true; public override bool IsActiveVendor => true; public override bool IsInvulnerable => true; public override bool CheckTeach(SkillName skill, Mobile from) { if (!base.CheckTeach(skill, from)) { return false; } return skill is SkillName.Forensics or SkillName.Healing or SkillName.SpiritSpeak or SkillName.Swords; } public override void InitSBInfo() { SBInfos.Add(new SBHealer()); } public override bool CheckResurrect(Mobile m) { if (m.Criminal) { Say(501222); // Thou art a criminal. I shall not resurrect thee. return false; } if (m.Murderer) { Say(501223); // Thou'rt not a decent and good person. I shall not resurrect thee. return false; } if (m.Karma < 0) { Say(501224); // Thou hast strayed from the path of virtue, but thou still deservest a second chance. } return true; } }