using ModernUO.Serialization; namespace Server.Mobiles; [SerializationGenerator(1, false)] public partial class PricedHealer : BaseHealer { [Constructible] public PricedHealer(int price = 5000) : base(price) { if (!Core.AOS) { NameHue = 0x35; } } public override bool IsInvulnerable => true; public override bool HealsYoungPlayers => false; private void MigrateFrom(V0Content content) { Price = content.Price; } }