using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles; [SerializationGenerator(0, false)] public partial class WanderingHealer : BaseHealer { [Constructible] public WanderingHealer() { Title = "the wandering healer"; AddItem(new GnarledStaff()); SetSkill(SkillName.Camping, 80.0, 100.0); SetSkill(SkillName.Forensics, 80.0, 100.0); SetSkill(SkillName.SpiritSpeak, 80.0, 100.0); } public override bool CanTeach => true; public override bool ClickTitle => false; // Do not display title in OnSingleClick public override bool CheckTeach(SkillName skill, Mobile from) { if (!base.CheckTeach(skill, from)) { return false; } return skill is SkillName.Anatomy or SkillName.Camping or SkillName.Forensics or SkillName.Healing or SkillName.SpiritSpeak; } public override bool CheckResurrect(Mobile m) { if (m.Criminal) { Say(501222); // Thou art a criminal. I shall not resurrect thee. return false; } if (m.Murderer) { Say(501223); // Thou'rt not a decent and good person. I shall not resurrect thee. return false; } if (m.Karma < 0) { Say(501224); // Thou hast strayed from the path of virtue, but thou still deservest a second chance. } return true; } }