using Server.Items; using ModernUO.Serialization; namespace Server.Mobiles; [SerializationGenerator(0)] public partial class HireBard : BaseHire { [Constructible] public HireBard() { SpeechHue = Utility.RandomDyedHue(); Hue = Race.Human.RandomSkinHue(); Title = "the bard"; HairItemID = Race.RandomHair(Female); HairHue = Race.RandomHairHue(); Race.RandomFacialHair(this); SetStr(16, 16); SetDex(26, 26); SetInt(26, 26); SetDamage(5, 10); SetSkill(SkillName.Tactics, 35, 57); SetSkill(SkillName.Magery, 22, 22); SetSkill(SkillName.Swords, 45, 67); SetSkill(SkillName.Archery, 36, 67); SetSkill(SkillName.Parry, 45, 60); SetSkill(SkillName.Musicianship, 66.0, 97.5); SetSkill(SkillName.Peacemaking, 65.0, 87.5); Fame = 100; Karma = 100; if (Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); switch (Utility.Random(2)) { case 0: { EquipItem(new Skirt(Utility.RandomDyedHue())); break; } case 1: { EquipItem(new Kilt(Utility.RandomNeutralHue())); break; } } } else { Body = 0x190; Name = NameList.RandomName("male"); EquipItem(new ShortPants(Utility.RandomNeutralHue())); } EquipItem(new Shoes(Utility.RandomNeutralHue())); switch (Utility.Random(2)) { case 0: { EquipItem(new Doublet(Utility.RandomDyedHue())); break; } case 1: { EquipItem(new Shirt(Utility.RandomDyedHue())); break; } } } public override void GenerateLoot() { AddLoot(LootPack.Average); if (Utility.RandomBool()) { PackItem(Loot.RandomInstrument()); } switch (Utility.Random(2)) { case 0: { PackItem(new Longsword()); break; } case 1: { PackItem(new Bow()); PackItem(new Arrow(100)); break; } } PackGold(10, 50); } public override bool ClickTitle => false; }