using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles; [SerializationGenerator(0)] public partial class HireFighter : BaseHire { [Constructible] public HireFighter() { SpeechHue = Utility.RandomDyedHue(); Hue = Race.Human.RandomSkinHue(); Title = "the fighter"; HairItemID = Race.RandomHair(Female); HairHue = Race.RandomHairHue(); Race.RandomFacialHair(this); SetStr(91, 91); SetDex(91, 91); SetInt(50, 50); SetDamage(7, 14); SetSkill(SkillName.Tactics, 36, 67); SetSkill(SkillName.Magery, 22, 22); SetSkill(SkillName.Swords, 64, 100); SetSkill(SkillName.Parry, 60, 82); SetSkill(SkillName.Macing, 36, 67); SetSkill(SkillName.Focus, 36, 67); SetSkill(SkillName.Wrestling, 25, 47); Fame = 100; Karma = 100; if (Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); } else { Body = 0x190; Name = NameList.RandomName("male"); } switch (Utility.Random(2)) { case 0: { EquipItem(new Shoes(Utility.RandomNeutralHue())); break; } case 1: { EquipItem(new Boots(Utility.RandomNeutralHue())); break; } } EquipItem(new Shirt()); // Pick a random sword BaseWeapon weapon = Utility.Random(5) switch { 1 => new Broadsword(), 2 => new VikingSword(), 3 => new BattleAxe(), 4 => new TwoHandedAxe(), _ => new Longsword() }; EquipItem(weapon); // Pick a random shield if (FindItemOnLayer(Layer.TwoHanded) == null) { BaseShield shield = Utility.Random(6) switch { 1 => new HeaterShield(), 2 => new MetalKiteShield(), 3 => new MetalShield(), 4 => new WoodenKiteShield(), 5 => new WoodenShield(), _ => new BronzeShield() }; EquipItem(shield); } BaseArmor helm = Utility.Random(5) switch { 1 => new Bascinet(), 2 => new CloseHelm(), 3 => new NorseHelm(), 4 => new Helmet(), _ => null }; EquipItem(helm); // Pick some armour switch (Utility.Random(4)) { case 0: // Leather { EquipItem(new LeatherChest()); EquipItem(new LeatherArms()); EquipItem(new LeatherGloves()); EquipItem(new LeatherGorget()); EquipItem(new LeatherLegs()); break; } case 1: // Studded Leather { EquipItem(new StuddedChest()); EquipItem(new StuddedArms()); EquipItem(new StuddedGloves()); EquipItem(new StuddedGorget()); EquipItem(new StuddedLegs()); break; } case 2: // Ringmail { EquipItem(new RingmailChest()); EquipItem(new RingmailArms()); EquipItem(new RingmailGloves()); EquipItem(new RingmailLegs()); break; } case 3: // Chain { EquipItem(new ChainChest()); //EquipItem(new ChainCoif()); EquipItem(new ChainLegs()); break; } } PackGold(25, 100); } public override bool ClickTitle => false; }