using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles; [SerializationGenerator(0)] public partial class HirePaladin : BaseHire { [Constructible] public HirePaladin() { SpeechHue = Utility.RandomDyedHue(); Hue = Race.Human.RandomSkinHue(); Title = "the paladin"; HairItemID = Race.RandomHair(Female); HairHue = Race.RandomHairHue(); Race.RandomFacialHair(this); SetStr(Core.AOS ? 100 : 86, 100); SetDex(81, 95); SetInt(61, 75); SetDamage(10, 23); SetSkill(SkillName.Swords, 66.0, 97.5); SetSkill(SkillName.Anatomy, 65.0, 87.5); SetSkill(SkillName.MagicResist, 25.0, 47.5); SetSkill(SkillName.Healing, 65.0, 87.5); SetSkill(SkillName.Tactics, 65.0, 87.5); SetSkill(SkillName.Wrestling, 15.0, 37.5); SetSkill(SkillName.Parry, 45.0, 60.5); SetSkill(SkillName.Chivalry, 85, 100); Fame = 100; Karma = 250; if (Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); } else { Body = 0x190; Name = NameList.RandomName("male"); } BaseArmor helm = Utility.Random(5) switch { 1 => new Bascinet(), 2 => new CloseHelm(), 3 => new NorseHelm(), 4 => new Helmet(), _ => null }; EquipItem(helm); EquipItem(new Shoes(Utility.RandomNeutralHue())); EquipItem(new Shirt()); EquipItem(new VikingSword()); EquipItem(new MetalKiteShield()); EquipItem(new PlateChest()); EquipItem(new PlateLegs()); EquipItem(new PlateArms()); EquipItem(new LeatherGorget()); PackGold(20, 100); } public override bool ClickTitle => false; }