using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles; [SerializationGenerator(0)] public partial class HireRanger : BaseHire { [Constructible] public HireRanger() { SpeechHue = Utility.RandomDyedHue(); Hue = Race.Human.RandomSkinHue(); Title = "the ranger"; HairItemID = Race.RandomHair(Female); HairHue = Race.RandomHairHue(); Race.RandomFacialHair(this); SetStr(91, 91); SetDex(76, 76); SetInt(61, 61); SetDamage(13, 24); SetSkill(SkillName.Wrestling, 15, 37); SetSkill(SkillName.Parry, 45, 60); SetSkill(SkillName.Archery, 66, 97); SetSkill(SkillName.Magery, 62, 62); SetSkill(SkillName.Swords, 35, 57); SetSkill(SkillName.Fencing, 15, 37); SetSkill(SkillName.Tactics, 65, 87); Fame = 100; Karma = 125; if (Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); } else { Body = 0x190; Name = NameList.RandomName("male"); EquipItem(new ShortPants(Utility.RandomNeutralHue())); } EquipItem(new Shoes(Utility.RandomNeutralHue())); EquipItem(new Shirt()); // Pick a random sword switch (Utility.Random(3)) { case 0: { EquipItem(new Longsword()); break; } case 1: { EquipItem(new VikingSword()); break; } case 2: { EquipItem(new Broadsword()); break; } } EquipItem(new StuddedChest()); EquipItem(new StuddedArms()); EquipItem(new StuddedGloves()); EquipItem(new StuddedLegs()); EquipItem(new StuddedGorget()); } public override void GenerateLoot() { AddLoot(LootPack.Average); PackItem(new Arrow(20)); PackGold(10, 75); } }