using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles; [SerializationGenerator(0)] public partial class HireRangerArcher : BaseHire { [Constructible] public HireRangerArcher() : base(AIType.AI_Archer) { SpeechHue = Utility.RandomDyedHue(); Hue = Race.Human.RandomSkinHue(); Title = "the ranger"; HairItemID = Race.RandomHair(Female); HairHue = Race.RandomHairHue(); Race.RandomFacialHair(this); SetStr(91, 91); SetDex(76, 76); SetInt(61, 61); SetDamage(13, 24); SetSkill(SkillName.Wrestling, 15, 37); SetSkill(SkillName.Parry, 45, 60); SetSkill(SkillName.Archery, 66, 97); SetSkill(SkillName.Magery, 62, 62); SetSkill(SkillName.Swords, 35, 57); SetSkill(SkillName.Fencing, 15, 37); SetSkill(SkillName.Tactics, 65, 87); Fame = 100; Karma = 125; if (Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); } else { Body = 0x190; Name = NameList.RandomName("male"); } EquipItem(new Shoes(Utility.RandomNeutralHue())); EquipItem(new Shirt()); // Pick a random sword switch (Utility.Random(2)) { case 0: { EquipItem(new Bow()); break; } case 1: { EquipItem(new CompositeBow()); break; } } EquipItem(new RangerChest()); EquipItem(new RangerArms()); EquipItem(new RangerGloves()); EquipItem(new RangerGorget()); EquipItem(new RangerLegs()); } public override void GenerateLoot() { PackItem(new Arrow(100)); } public override bool ClickTitle => false; }