using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles; [SerializationGenerator(0)] public partial class HireSailor : BaseHire { [Constructible] public HireSailor() { SpeechHue = Utility.RandomDyedHue(); Hue = Race.Human.RandomSkinHue(); Title = "the sailor"; HairItemID = Race.RandomHair(Female); HairHue = Race.RandomHairHue(); Race.RandomFacialHair(this); SetStr(86); SetDex(66); SetInt(41); SetDamage(10, 23); SetSkill(SkillName.Stealing, 66.0, 97.5); SetSkill(SkillName.Peacemaking, 65.0, 87.5); SetSkill(SkillName.MagicResist, 25.0, 47.5); SetSkill(SkillName.Healing, 65.0, 87.5); SetSkill(SkillName.Tactics, 65.0, 87.5); SetSkill(SkillName.Fencing, 65.0, 87.5); SetSkill(SkillName.Parry, 45.0, 60.5); SetSkill(SkillName.Lockpicking, 65, 87); SetSkill(SkillName.Hiding, 65, 87); SetSkill(SkillName.Snooping, 65, 87); Fame = 100; Karma = 0; if (Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); EquipItem(new ShortPants(Utility.RandomNeutralHue())); } else { Body = 0x190; Name = NameList.RandomName("male"); EquipItem(new ShortPants(Utility.RandomNeutralHue())); } EquipItem(new Shoes(Utility.RandomNeutralHue())); EquipItem(new Cutlass()); switch (Utility.Random(2)) { case 0: { EquipItem(new Doublet(Utility.RandomDyedHue())); break; } case 1: { EquipItem(new Shirt(Utility.RandomDyedHue())); break; } } } public override bool ClickTitle => false; }