using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class GoreFiend : BaseCreature { [Constructible] public GoreFiend() : base(AIType.AI_Melee) { Body = 305; BaseSoundID = 224; SetStr(161, 185); SetDex(41, 65); SetInt(46, 70); SetHits(97, 111); SetDamage(15, 21); SetDamageType(ResistanceType.Physical, 85); SetDamageType(ResistanceType.Poison, 15); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 25, 35); SetResistance(ResistanceType.Cold, 15, 25); SetResistance(ResistanceType.Poison, 5, 15); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.MagicResist, 40.1, 55.0); SetSkill(SkillName.Tactics, 45.1, 70.0); SetSkill(SkillName.Wrestling, 50.1, 70.0); Fame = 1500; Karma = -1500; VirtualArmor = 24; } public override string CorpseName => "a gore fiend corpse"; public override string DefaultName => "a gore fiend"; public override bool BleedImmune => true; public override void GenerateLoot() { AddLoot(LootPack.Average); } public override int GetDeathSound() => 1218; } }