using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class SkitteringHopper : BaseCreature { [Constructible] public SkitteringHopper() : base(AIType.AI_Melee, FightMode.Aggressor) { Body = 302; BaseSoundID = 959; SetStr(41, 65); SetDex(91, 115); SetInt(26, 50); SetHits(31, 45); SetDamage(3, 5); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 5, 10); SetResistance(ResistanceType.Cold, 10, 20); SetResistance(ResistanceType.Energy, 5, 10); SetSkill(SkillName.MagicResist, 30.1, 45.0); SetSkill(SkillName.Tactics, 45.1, 70.0); SetSkill(SkillName.Wrestling, 40.1, 60.0); Fame = 300; Karma = 0; Tamable = true; ControlSlots = 1; MinTameSkill = -12.9; VirtualArmor = 12; } public override string CorpseName => "a skittering hopper corpse"; public override string DefaultName => "a skittering hopper"; public override int TreasureMapLevel => 1; public override void GenerateLoot() { AddLoot(LootPack.Meager); } } }