using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class DreadSpider : BaseCreature { [Constructible] public DreadSpider() : base(AIType.AI_Mage) { Body = 11; BaseSoundID = 1170; SetStr(196, 220); SetDex(126, 145); SetInt(286, 310); SetHits(118, 132); SetDamage(5, 17); SetDamageType(ResistanceType.Physical, 20); SetDamageType(ResistanceType.Poison, 80); SetResistance(ResistanceType.Physical, 40, 50); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 20, 30); SetResistance(ResistanceType.Poison, 90, 100); SetResistance(ResistanceType.Energy, 20, 30); SetSkill(SkillName.EvalInt, 65.1, 80.0); SetSkill(SkillName.Magery, 65.1, 80.0); SetSkill(SkillName.Meditation, 65.1, 80.0); SetSkill(SkillName.MagicResist, 45.1, 60.0); SetSkill(SkillName.Tactics, 55.1, 70.0); SetSkill(SkillName.Wrestling, 60.1, 75.0); Fame = 5000; Karma = -5000; VirtualArmor = 36; PackItem(new SpidersSilk(8)); } public override string CorpseName => "a dread spider corpse"; public override string DefaultName => "a dread spider"; public override Poison PoisonImmune => Poison.Lethal; public override Poison HitPoison => Poison.Lethal; public override int TreasureMapLevel => 3; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); } } }