using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class TerathanMatriarch : BaseCreature { [Constructible] public TerathanMatriarch() : base(AIType.AI_Mage) { Body = 72; BaseSoundID = 599; SetStr(316, 405); SetDex(96, 115); SetInt(366, 455); SetHits(190, 243); SetDamage(11, 14); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 35, 45); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 35, 45); SetSkill(SkillName.EvalInt, 90.1, 100.0); SetSkill(SkillName.Magery, 90.1, 100.0); SetSkill(SkillName.MagicResist, 90.1, 100.0); SetSkill(SkillName.Tactics, 50.1, 70.0); SetSkill(SkillName.Wrestling, 60.1, 80.0); Fame = 10000; Karma = -10000; PackItem(new SpidersSilk(5)); PackNecroReg(Utility.RandomMinMax(4, 10)); } public override string CorpseName => "a terathan matriarch corpse"; public override string DefaultName => "a terathan matriarch"; public override int TreasureMapLevel => 4; public override OppositionGroup OppositionGroup => OppositionGroup.TerathansAndOphidians; public override void GenerateLoot() { AddLoot(LootPack.Rich); AddLoot(LootPack.Average, 2); AddLoot(LootPack.MedScrolls, 2); AddLoot(LootPack.Potions); } } }