using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class ElderGazer : BaseCreature { [Constructible] public ElderGazer() : base(AIType.AI_Mage) { Body = 22; BaseSoundID = 377; SetStr(296, 325); SetDex(86, 105); SetInt(291, 385); SetHits(178, 195); SetDamage(8, 19); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Energy, 50); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 60, 70); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.Anatomy, 62.0, 100.0); SetSkill(SkillName.EvalInt, 90.1, 100.0); SetSkill(SkillName.Magery, 90.1, 100.0); SetSkill(SkillName.MagicResist, 115.1, 130.0); SetSkill(SkillName.Tactics, 80.1, 100.0); SetSkill(SkillName.Wrestling, 80.1, 100.0); Fame = 12500; Karma = -12500; VirtualArmor = 50; } public override string CorpseName => "an elder gazer corpse"; public override string DefaultName => "an elder gazer"; public override int TreasureMapLevel => Core.AOS ? 4 : 0; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); } } }