using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class GargoyleDestroyer : BaseCreature { [Constructible] public GargoyleDestroyer() : base(AIType.AI_Mage) { Body = 0x2F3; BaseSoundID = 0x174; SetStr(760, 850); SetDex(102, 150); SetInt(152, 200); SetHits(482, 485); SetDamage(7, 14); SetResistance(ResistanceType.Physical, 40, 60); SetResistance(ResistanceType.Fire, 60, 70); SetResistance(ResistanceType.Cold, 15, 25); SetResistance(ResistanceType.Poison, 15, 25); SetResistance(ResistanceType.Energy, 15, 25); SetSkill(SkillName.Wrestling, 90.1, 100.0); SetSkill(SkillName.Tactics, 90.1, 100.0); SetSkill(SkillName.MagicResist, 120.4, 160.0); SetSkill(SkillName.Anatomy, 50.5, 100.0); SetSkill(SkillName.Swords, 90.1, 100.0); SetSkill(SkillName.Macing, 90.1, 100.0); SetSkill(SkillName.Fencing, 90.1, 100.0); SetSkill(SkillName.Magery, 90.1, 100.0); SetSkill(SkillName.EvalInt, 90.1, 100.0); SetSkill(SkillName.Meditation, 90.1, 100.0); Fame = 10000; Karma = -10000; VirtualArmor = 50; if (Utility.RandomDouble() < 0.2) { PackItem(new GargoylesPickaxe()); } } public override string CorpseName => "a gargoyle corpse"; public override string DefaultName => "a gargoyle destroyer"; public override bool BardImmune => !Core.AOS; public override int Meat => 1; public override bool CanFly => true; private static MonsterAbility[] _abilities = { MonsterAbilities.ThrowHatchetCounter }; public override MonsterAbility[] GetMonsterAbilities() => _abilities; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); AddLoot(LootPack.Rich); AddLoot(LootPack.MedScrolls); AddLoot(LootPack.Gems, 2); } } }