using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class IceFiend : BaseCreature { [Constructible] public IceFiend() : base(AIType.AI_Mage) { Body = 43; BaseSoundID = 357; SetStr(376, 405); SetDex(176, 195); SetInt(201, 225); SetHits(226, 243); SetDamage(8, 19); SetSkill(SkillName.EvalInt, 80.1, 90.0); SetSkill(SkillName.Magery, 80.1, 90.0); SetSkill(SkillName.MagicResist, 75.1, 85.0); SetSkill(SkillName.Tactics, 80.1, 90.0); SetSkill(SkillName.Wrestling, 80.1, 100.0); SetResistance(ResistanceType.Physical, 55, 65); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 60, 70); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 30, 40); Fame = 18000; Karma = -18000; VirtualArmor = 60; } public override string CorpseName => "an ice fiend corpse"; public override string DefaultName => "an ice fiend"; public override int TreasureMapLevel => 4; public override int Meat => 1; public override bool CanFly => true; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); AddLoot(LootPack.Average); AddLoot(LootPack.MedScrolls, 2); } } }