using ModernUO.Serialization; using Server.Items; using Server.Misc; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class OrcishMage : BaseCreature { [Constructible] public OrcishMage() : base(AIType.AI_Mage) { Body = 140; BaseSoundID = 0x45A; SetStr(116, 150); SetDex(91, 115); SetInt(161, 185); SetHits(70, 90); SetDamage(4, 14); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 25, 35); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 20, 30); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.EvalInt, 60.1, 72.5); SetSkill(SkillName.Magery, 60.1, 72.5); SetSkill(SkillName.MagicResist, 60.1, 75.0); SetSkill(SkillName.Tactics, 50.1, 65.0); SetSkill(SkillName.Wrestling, 40.1, 50.0); Fame = 3000; Karma = -3000; VirtualArmor = 30; PackReg(6); if (Utility.RandomDouble() < 0.05) { PackItem(new OrcishKinMask()); } } public override string CorpseName => "a glowing orc corpse"; public override InhumanSpeech SpeechType => InhumanSpeech.Orc; public override string DefaultName => "an orcish mage"; public override bool CanRummageCorpses => true; public override int TreasureMapLevel => 1; public override int Meat => 1; public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs; public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.LowScrolls); } public override bool IsEnemy(Mobile m) => (!m.Player || m.FindItemOnLayer(Layer.Helm) == null) && base.IsEnemy(m); public override void AggressiveAction(Mobile aggressor, bool criminal) { base.AggressiveAction(aggressor, criminal); if (aggressor.FindItemOnLayer(Layer.Helm) is OrcishKinMask item) { AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0); item.Delete(); aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head); aggressor.PlaySound(0x307); } } } }