using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Succubus : BaseCreature { [Constructible] public Succubus() : base(AIType.AI_Mage) { Body = 149; BaseSoundID = 0x4B0; SetStr(488, 620); SetDex(121, 170); SetInt(498, 657); SetHits(312, 353); SetDamage(18, 28); SetDamageType(ResistanceType.Physical, 75); SetDamageType(ResistanceType.Energy, 25); SetResistance(ResistanceType.Physical, 80, 90); SetResistance(ResistanceType.Fire, 70, 80); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 50, 60); SetResistance(ResistanceType.Energy, 50, 60); SetSkill(SkillName.EvalInt, 90.1, 100.0); SetSkill(SkillName.Magery, 99.1, 100.0); SetSkill(SkillName.Meditation, 90.1, 100.0); SetSkill(SkillName.MagicResist, 100.5, 150.0); SetSkill(SkillName.Tactics, 80.1, 90.0); SetSkill(SkillName.Wrestling, 80.1, 90.0); Fame = 24000; Karma = -24000; VirtualArmor = 80; } public override string CorpseName => "a succubus corpse"; public override string DefaultName => "a succubus"; public override int Meat => 1; public override int TreasureMapLevel => 5; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 2); AddLoot(LootPack.MedScrolls, 2); } private static MonsterAbility[] _abilities = { MonsterAbilities.DrainLifeAreaAttack }; public override MonsterAbility[] GetMonsterAbilities() => _abilities; } }