using ModernUO.Serialization; using Server.Engines.Plants; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Titan : BaseCreature { [Constructible] public Titan() : base(AIType.AI_Mage) { Body = 76; BaseSoundID = 609; SetStr(536, 585); SetDex(126, 145); SetInt(281, 305); SetHits(322, 351); SetDamage(13, 16); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 25, 35); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.EvalInt, 85.1, 100.0); SetSkill(SkillName.Magery, 85.1, 100.0); SetSkill(SkillName.MagicResist, 80.2, 110.0); SetSkill(SkillName.Tactics, 60.1, 80.0); SetSkill(SkillName.Wrestling, 40.1, 50.0); Fame = 11500; Karma = -11500; VirtualArmor = 40; if (Core.ML && Utility.RandomDouble() < .33) { PackItem(Seed.RandomPeculiarSeed(1)); } } public override string CorpseName => "a titans corpse"; public override string DefaultName => "a titan"; public override int Meat => 4; public override Poison PoisonImmune => Poison.Regular; public override int TreasureMapLevel => 5; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); AddLoot(LootPack.Average); AddLoot(LootPack.MedScrolls); } } }