using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [TypeAlias("Server.Mobiles.ArticOgreLord")] [SerializationGenerator(0, false)] public partial class ArcticOgreLord : BaseCreature { [Constructible] public ArcticOgreLord() : base(AIType.AI_Melee) { Body = 135; BaseSoundID = 427; SetStr(767, 945); SetDex(66, 75); SetInt(46, 70); SetHits(476, 552); SetDamage(20, 25); SetDamageType(ResistanceType.Physical, 30); SetDamageType(ResistanceType.Cold, 70); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Cold, 60, 70); SetResistance(ResistanceType.Poison, 100); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.MagicResist, 125.1, 140.0); SetSkill(SkillName.Tactics, 90.1, 100.0); SetSkill(SkillName.Wrestling, 90.1, 100.0); Fame = 15000; Karma = -15000; VirtualArmor = 50; PackItem(new Club()); } public override string CorpseName => "a frozen ogre lord's corpse"; public override string DefaultName => "an arctic ogre lord"; public override Poison PoisonImmune => Poison.Regular; public override int TreasureMapLevel => 3; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); AddLoot(LootPack.Rich); } } }