using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Brigand : BaseCreature { [Constructible] public Brigand() : base(AIType.AI_Melee) { SpeechHue = Utility.RandomDyedHue(); Title = "the brigand"; Hue = Race.Human.RandomSkinHue(); if (Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); AddItem(new Skirt(Utility.RandomNeutralHue())); } else { Body = 0x190; Name = NameList.RandomName("male"); AddItem(new ShortPants(Utility.RandomNeutralHue())); } SetStr(86, 100); SetDex(81, 95); SetInt(61, 75); SetDamage(10, 23); SetSkill(SkillName.Fencing, 66.0, 97.5); SetSkill(SkillName.Macing, 65.0, 87.5); SetSkill(SkillName.MagicResist, 25.0, 47.5); SetSkill(SkillName.Swords, 65.0, 87.5); SetSkill(SkillName.Tactics, 65.0, 87.5); SetSkill(SkillName.Wrestling, 15.0, 37.5); Fame = 1000; Karma = -1000; AddItem(new Boots(Utility.RandomNeutralHue())); AddItem(new FancyShirt()); AddItem(new Bandana()); AddItem( Utility.Random(7) switch { 0 => new Longsword(), 1 => new Cutlass(), 2 => new Broadsword(), 3 => new Axe(), 4 => new Club(), 5 => new Dagger(), _ => new Spear() // 6 } ); Utility.AssignRandomHair(this); } public override bool ClickTitle => false; public override bool AlwaysMurderer => true; public override void OnDeath(Container c) { base.OnDeath(c); if (Utility.RandomDouble() < 0.9) { c.DropItem(new SeveredHumanEars()); } } public override void GenerateLoot() { AddLoot(LootPack.Average); } } }