using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Cyclops : BaseCreature { [Constructible] public Cyclops() : base(AIType.AI_Melee) { Body = 75; BaseSoundID = 604; SetStr(336, 385); SetDex(96, 115); SetInt(31, 55); SetHits(202, 231); SetMana(0); SetDamage(7, 23); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 45, 50); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 25, 35); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.MagicResist, 60.3, 105.0); SetSkill(SkillName.Tactics, 80.1, 100.0); SetSkill(SkillName.Wrestling, 80.1, 90.0); Fame = 4500; Karma = -4500; VirtualArmor = 48; } public override string CorpseName => "a cyclopean corpse"; public override string DefaultName => "a cyclopean warrior"; public override int Meat => 4; public override int TreasureMapLevel => 3; public override void GenerateLoot() { AddLoot(LootPack.Rich); AddLoot(LootPack.Average); } } }