using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Doppleganger : BaseCreature { [Constructible] public Doppleganger() : base(AIType.AI_Melee) { Body = 0x309; BaseSoundID = 0x451; SetStr(81, 110); SetDex(56, 75); SetInt(81, 105); SetHits(101, 120); SetDamage(8, 12); SetResistance(ResistanceType.Physical, 50, 60); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 50, 60); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.MagicResist, 75.1, 85.0); SetSkill(SkillName.Tactics, 70.1, 80.0); SetSkill(SkillName.Wrestling, 80.1, 90.0); Fame = 1000; Karma = -1000; VirtualArmor = 55; } public override string CorpseName => "a doppleganger corpse"; public override string DefaultName => "a doppleganger"; public override int Hides => 6; public override int Meat => 1; public override void GenerateLoot() { AddLoot(LootPack.Average); } } }