using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] // TODO: Needs some Spellweaving abilities public partial class ElfBrigand : BaseCreature { [Constructible] public ElfBrigand() : base(AIType.AI_Melee) { SpeechHue = Utility.RandomDyedHue(); Title = "the brigand"; Race = Race.Elf; Hue = Race.RandomSkinHue(); if (Female = Utility.RandomBool()) { Body = 0x25E; Name = NameList.RandomName("female elf brigand"); switch (Utility.Random(2)) { case 0: AddItem(new Skirt(Utility.RandomNondyedHue())); break; case 1: AddItem(new Kilt(Utility.RandomNondyedHue())); break; } } else { Body = 0x25D; Name = NameList.RandomName("male elf brigand"); AddItem(new ShortPants(Utility.RandomNondyedHue())); } SetStr(86, 100); SetDex(81, 95); SetInt(61, 75); SetDamage(10, 23); SetSkill(SkillName.Fencing, 66.0, 97.5); SetSkill(SkillName.Macing, 65.0, 87.5); SetSkill(SkillName.MagicResist, 25.0, 47.5); SetSkill(SkillName.Swords, 65.0, 87.5); SetSkill(SkillName.Tactics, 65.0, 87.5); SetSkill(SkillName.Wrestling, 15.0, 37.5); Fame = 1000; Karma = -1000; AddItem( Utility.Random(4) switch { 0 => new Boots(), 1 => new ThighBoots(), 2 => new Sandals(), _ => new Shoes() // 3 } ); AddItem(new Shirt(Utility.RandomNondyedHue())); AddItem( Utility.Random(7) switch { 0 => new Longsword(), 1 => new Cutlass(), 2 => new Broadsword(), 3 => new Axe(), 4 => new Club(), 5 => new Dagger(), _ => new Spear() // 6 } ); Utility.AssignRandomHair(this); } public override bool ClickTitle => false; public override bool AlwaysMurderer => true; public override void OnDeath(Container c) { base.OnDeath(c); if (Utility.RandomDouble() < 0.9) { c.DropItem(new SeveredElfEars()); } } public override void GenerateLoot() { AddLoot(LootPack.Average); } } }