using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Ghoul : BaseCreature { [Constructible] public Ghoul() : base(AIType.AI_Melee) { Body = 153; BaseSoundID = 0x482; SetStr(76, 100); SetDex(76, 95); SetInt(36, 60); SetHits(46, 60); SetMana(0); SetDamage(7, 9); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 25, 30); SetResistance(ResistanceType.Cold, 20, 30); SetResistance(ResistanceType.Poison, 5, 10); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.MagicResist, 45.1, 60.0); SetSkill(SkillName.Tactics, 45.1, 60.0); SetSkill(SkillName.Wrestling, 45.1, 55.0); Fame = 2500; Karma = -2500; VirtualArmor = 28; PackItem(Loot.RandomWeapon()); } public override string CorpseName => "a ghostly corpse"; public override string DefaultName => "a ghoul"; public override bool BleedImmune => true; public override Poison PoisonImmune => Poison.Regular; public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead; public override void GenerateLoot() { AddLoot(LootPack.Meager); } } }