using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Guardian : BaseCreature { [Constructible] public Guardian() : base(AIType.AI_Archer, FightMode.Aggressor) { InitStats(100, 125, 25); Title = "the guardian"; SpeechHue = Utility.RandomDyedHue(); Hue = Race.Human.RandomSkinHue(); if (Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); } else { Body = 0x190; Name = NameList.RandomName("male"); } new ForestOstard().Rider = this; var chest = new PlateChest(); chest.Hue = 0x966; AddItem(chest); var arms = new PlateArms(); arms.Hue = 0x966; AddItem(arms); var gloves = new PlateGloves(); gloves.Hue = 0x966; AddItem(gloves); var gorget = new PlateGorget(); gorget.Hue = 0x966; AddItem(gorget); var legs = new PlateLegs(); legs.Hue = 0x966; AddItem(legs); var helm = new PlateHelm(); helm.Hue = 0x966; AddItem(helm); var bow = new Bow(); bow.Movable = false; bow.Crafter = Name; bow.Quality = WeaponQuality.Exceptional; AddItem(bow); PackItem(new Arrow(250)); PackGold(250, 500); Skills.Anatomy.Base = 120.0; Skills.Tactics.Base = 120.0; Skills.Archery.Base = 120.0; Skills.MagicResist.Base = 120.0; Skills.DetectHidden.Base = 100.0; } } }