using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class HeadlessOne : BaseCreature { [Constructible] public HeadlessOne() : base(AIType.AI_Melee) { Body = 31; Hue = Race.Human.RandomSkinHue() & 0x7FFF; BaseSoundID = 0x39D; SetStr(26, 50); SetDex(36, 55); SetInt(16, 30); SetHits(16, 30); SetDamage(5, 10); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 15, 20); SetSkill(SkillName.MagicResist, 15.1, 20.0); SetSkill(SkillName.Tactics, 25.1, 40.0); SetSkill(SkillName.Wrestling, 25.1, 40.0); Fame = 450; Karma = -450; VirtualArmor = 18; Item bodyPart = Utility.Random(6) switch { 0 => new Head(), 1 => new Torso(), 2 => new RightArm(), 3 => new LeftArm(), 4 => new RightLeg(), _ => new LeftLeg() }; AddItem(bodyPart); } public override string CorpseName => "a headless corpse"; public override string DefaultName => "a headless one"; public override bool CanRummageCorpses => true; public override int Meat => 1; public override void GenerateLoot() { AddLoot(LootPack.Poor); // TODO: body parts } } }