using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class HordeMinion : BaseCreature { [Constructible] public HordeMinion() : base(AIType.AI_Melee) { Body = 776; BaseSoundID = 357; SetStr(16, 40); SetDex(31, 60); SetInt(11, 25); SetHits(10, 24); SetDamage(5, 10); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 15, 20); SetResistance(ResistanceType.Fire, 5, 10); SetSkill(SkillName.MagicResist, 10.0); SetSkill(SkillName.Tactics, 0.1, 15.0); SetSkill(SkillName.Wrestling, 25.1, 40.0); Fame = 500; Karma = -500; VirtualArmor = 18; AddItem(new LightSource()); PackItem(new Bone(3)); // TODO: Body parts } public override string CorpseName => "a horde minion corpse"; public override string DefaultName => "a horde minion"; public override int GetIdleSound() => 338; public override int GetAngerSound() => 338; public override int GetDeathSound() => 338; public override int GetAttackSound() => 406; public override int GetHurtSound() => 194; } }