using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Juggernaut : BaseCreature { [Constructible] public Juggernaut() : base(AIType.AI_Melee) { Body = 768; SetStr(301, 400); SetDex(51, 70); SetInt(51, 100); SetHits(181, 240); SetDamage(12, 19); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Fire, 25); SetDamageType(ResistanceType.Energy, 25); SetResistance(ResistanceType.Physical, 65, 75); SetResistance(ResistanceType.Fire, 35, 45); SetResistance(ResistanceType.Cold, 35, 45); SetResistance(ResistanceType.Poison, 15, 25); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.Anatomy, 90.1, 100.0); SetSkill(SkillName.MagicResist, 140.1, 150.0); SetSkill(SkillName.Tactics, 90.1, 100.0); SetSkill(SkillName.Wrestling, 90.1, 100.0); Fame = 12000; Karma = -12000; VirtualArmor = 70; if (Utility.RandomDouble() < 0.1) { PackItem(new PowerCrystal()); } if (Utility.RandomDouble() < 0.4) { PackItem(new ClockworkAssembly()); } } public override string CorpseName => "a juggernaut corpse"; public override string DefaultName => "a blackthorn juggernaut"; public override bool AlwaysMurderer => true; public override bool BardImmune => !Core.AOS; public override bool BleedImmune => true; public override Poison PoisonImmune => Poison.Lethal; public override int Meat => 1; public override int TreasureMapLevel => 5; private static MonsterAbility[] _abilities = { MonsterAbilities.ColossalBlow }; public override MonsterAbility[] GetMonsterAbilities() => _abilities; public override void OnDeath(Container c) { base.OnDeath(c); if (Utility.RandomDouble() < 0.05) { if (!IsParagon) { if (Utility.RandomDouble() < 0.75) { c.DropItem(DawnsMusicGear.RandomCommon); } else { c.DropItem(DawnsMusicGear.RandomUncommon); } } else { c.DropItem(DawnsMusicGear.RandomRare); } } } public override void GenerateLoot() { AddLoot(LootPack.Rich); AddLoot(LootPack.Gems, 1); } public override int GetDeathSound() => 0x423; public override int GetAttackSound() => 0x23B; public override int GetHurtSound() => 0x140; } }