using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Moloch : BaseCreature { [Constructible] public Moloch() : base(AIType.AI_Melee) { Body = 0x311; BaseSoundID = 0x300; SetStr(331, 360); SetDex(66, 85); SetInt(41, 65); SetHits(171, 200); SetDamage(15, 23); SetResistance(ResistanceType.Physical, 60, 70); SetResistance(ResistanceType.Fire, 60, 70); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 20, 30); SetSkill(SkillName.MagicResist, 65.1, 75.0); SetSkill(SkillName.Tactics, 75.1, 90.0); SetSkill(SkillName.Wrestling, 70.1, 90.0); Fame = 7500; Karma = -7500; VirtualArmor = 32; } public override string CorpseName => "a moloch corpse"; public override string DefaultName => "a moloch"; public override Poison PoisonImmune => Poison.Regular; public override WeaponAbility GetWeaponAbility() => WeaponAbility.ConcussionBlow; public override void GenerateLoot() { AddLoot(LootPack.Rich); } } }