using ModernUO.Serialization; using Server.Engines.Plants; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Mummy : BaseCreature { [Constructible] public Mummy() : base(AIType.AI_Melee) { Body = 154; BaseSoundID = 471; SetStr(346, 370); SetDex(71, 90); SetInt(26, 40); SetHits(208, 222); SetDamage(13, 23); SetDamageType(ResistanceType.Physical, 40); SetDamageType(ResistanceType.Cold, 60); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 20, 30); SetSkill(SkillName.MagicResist, 15.1, 40.0); SetSkill(SkillName.Tactics, 35.1, 50.0); SetSkill(SkillName.Wrestling, 35.1, 50.0); Fame = 4000; Karma = -4000; VirtualArmor = 50; if (Core.ML && Utility.RandomDouble() < .33) { PackItem(Seed.RandomPeculiarSeed(2)); } PackItem(new Garlic(5)); PackItem(new Bandage(10)); } public override string CorpseName => "a mummy corpse"; public override string DefaultName => "a mummy"; public override bool BleedImmune => true; public override Poison PoisonImmune => Poison.Lesser; public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead; public override void GenerateLoot() { AddLoot(LootPack.Rich); AddLoot(LootPack.Gems); AddLoot(LootPack.Potions); } } }