using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class OrcBrute : BaseCreature { [Constructible] public OrcBrute() : base(AIType.AI_Melee) { Body = 189; BaseSoundID = 0x45A; SetStr(767, 945); SetDex(66, 75); SetInt(46, 70); SetHits(476, 552); SetDamage(20, 25); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 40, 50); SetResistance(ResistanceType.Cold, 25, 35); SetResistance(ResistanceType.Poison, 25, 35); SetResistance(ResistanceType.Energy, 25, 35); SetSkill(SkillName.Macing, 90.1, 100.0); SetSkill(SkillName.MagicResist, 125.1, 140.0); SetSkill(SkillName.Tactics, 90.1, 100.0); SetSkill(SkillName.Wrestling, 90.1, 100.0); Fame = 15000; Karma = -15000; VirtualArmor = 50; PackItem(new ShadowIronOre(25) { ItemID = 0x19B9 }); PackItem(new IronIngot(10)); if (Utility.RandomDouble() < 0.05) { PackItem(new OrcishKinMask()); } if (Utility.RandomDouble() < 0.2) { PackItem(new BolaBall()); } } public override string CorpseName => "an orcish corpse"; public override string DefaultName => "an orc brute"; public override bool BardImmune => !Core.AOS; public override Poison PoisonImmune => Poison.Lethal; public override int Meat => 2; public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs; public override bool CanRummageCorpses => true; public override bool AutoDispel => true; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); AddLoot(LootPack.Rich); } public override bool IsEnemy(Mobile m) => (!m.Player || m.FindItemOnLayer(Layer.Helm) == null) && base.IsEnemy(m); public override void AggressiveAction(Mobile aggressor, bool criminal) { base.AggressiveAction(aggressor, criminal); if (aggressor.FindItemOnLayer(Layer.Helm) is OrcishKinMask item) { AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0); item.Delete(); aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head); aggressor.PlaySound(0x307); } } public override void OnDamagedBySpell(Mobile caster, int damage) { if (caster == this) { return; } SpawnOrcLord(caster); } public void SpawnOrcLord(Mobile target) { var map = target.Map; if (map == null || map == Map.Internal) { return; } var count = 0; foreach (var m in GetMobilesInRange(10)) { if (++count == 10) { return; } } var location = map.GetRandomNearbyLocation(target.Location); var orc = new SpawnedOrcishLord { Team = Team, Home = location, RangeHome = 10, Combatant = target }; orc.MoveToWorld(location, map); } } }