using ModernUO.Serialization; using Server.Items; using Server.Misc; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class OrcishLord : BaseCreature { [Constructible] public OrcishLord() : base(AIType.AI_Melee) { Body = 138; BaseSoundID = 0x45A; SetStr(147, 215); SetDex(91, 115); SetInt(61, 85); SetHits(95, 123); SetDamage(4, 14); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 25, 35); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 20, 30); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.MagicResist, 70.1, 85.0); SetSkill(SkillName.Swords, 60.1, 85.0); SetSkill(SkillName.Tactics, 75.1, 90.0); SetSkill(SkillName.Wrestling, 60.1, 85.0); Fame = 2500; Karma = -2500; PackItem( Utility.Random(5) switch { 0 => new Lockpick(), 1 => new MortarPestle(), 2 => new Bottle(), 3 => new RawRibs(), _ => new Shovel() // 4 } ); PackItem(new RingmailChest()); if (Utility.RandomDouble() < 0.3) { PackItem(Loot.RandomPossibleReagent()); } if (Utility.RandomDouble() < 0.2) { PackItem(new BolaBall()); } } public override string CorpseName => "an orcish corpse"; public override InhumanSpeech SpeechType => InhumanSpeech.Orc; public override string DefaultName => "an orcish lord"; public override bool CanRummageCorpses => true; public override int TreasureMapLevel => 1; public override int Meat => 1; public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs; public override void GenerateLoot() { AddLoot(LootPack.Meager); AddLoot(LootPack.Average); // TODO: evil orc helm } public override bool IsEnemy(Mobile m) => (!m.Player || m.FindItemOnLayer(Layer.Helm) == null) && base.IsEnemy(m); public override void AggressiveAction(Mobile aggressor, bool criminal) { base.AggressiveAction(aggressor, criminal); if (aggressor.FindItemOnLayer(Layer.Helm) is OrcishKinMask item) { AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0); item.Delete(); aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head); aggressor.PlaySound(0x307); } } } }