using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class SpawnedOrcishLord : OrcishLord { [Constructible] public SpawnedOrcishLord() { var pack = Backpack; pack?.Delete(); NoKillAwards = true; } public override string CorpseName => "an orcish corpse"; public override void OnDeath(Container c) { base.OnDeath(c); c.Delete(); } [AfterDeserialization] private void AfterDeserialization() { NoKillAwards = true; } } }