using ModernUO.Serialization; using System; using System.Collections.Generic; using ModernUO.CodeGeneratedEvents; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class MeerMage : BaseCreature { private static readonly Dictionary m_Table = new(); private DateTime m_NextAbilityTime; [Constructible] public MeerMage() : base(AIType.AI_Mage, FightMode.Evil) { Body = 770; SetStr(171, 200); SetDex(126, 145); SetInt(276, 305); SetHits(103, 120); SetDamage(24, 26); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 15, 25); SetResistance(ResistanceType.Cold, 50); SetResistance(ResistanceType.Poison, 25, 35); SetResistance(ResistanceType.Energy, 25, 35); SetSkill(SkillName.EvalInt, 100.0); SetSkill(SkillName.Magery, 70.1, 80.0); SetSkill(SkillName.Meditation, 85.1, 95.0); SetSkill(SkillName.MagicResist, 80.1, 100.0); SetSkill(SkillName.Tactics, 70.1, 90.0); SetSkill(SkillName.Wrestling, 60.1, 80.0); Fame = 8000; Karma = 8000; VirtualArmor = 16; m_NextAbilityTime = Core.Now + TimeSpan.FromSeconds(Utility.RandomMinMax(2, 5)); } public override string CorpseName => "a meer's corpse"; public override string DefaultName => "a meer mage"; public override bool AutoDispel => true; public override Poison PoisonImmune => Poison.Lethal; public override bool CanRummageCorpses => true; public override int TreasureMapLevel => 3; public override bool InitialInnocent => true; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); AddLoot(LootPack.MedScrolls, 2); // TODO: Daemon bone ... } public override int GetHurtSound() => 0x14D; public override int GetDeathSound() => 0x314; public override int GetAttackSound() => 0x75; public override void OnThink() { if (Core.Now >= m_NextAbilityTime) { var combatant = Combatant; if (combatant != null && combatant.Map == Map && combatant.InRange(this, 12) && IsEnemy(combatant) && !UnderEffect(combatant)) { m_NextAbilityTime = Core.Now + TimeSpan.FromSeconds(Utility.RandomMinMax(20, 30)); if (combatant is BaseCreature bc) { if (bc.Controlled && bc.ControlMaster?.Deleted == false && bc.ControlMaster.Alive) { if (bc.ControlMaster.Map == Map && bc.ControlMaster.InRange(this, 12) && !UnderEffect(bc.ControlMaster)) { Combatant = combatant = bc.ControlMaster; } } } if (Utility.RandomDouble() < .1) { int[][] coord = { new[] { -4, -6 }, new[] { 4, -6 }, new[] { 0, -8 }, new[] { -5, 5 }, new[] { 5, 5 } }; for (var i = 0; i < 5; i++) { var x = combatant.X + coord[i][0]; var y = combatant.Y + coord[i][1]; var loc = new Point3D(x, y, combatant.Map.GetAverageZ(x, y)); if (!combatant.Map.CanSpawnMobile(loc)) { continue; } var rabid = i switch { 0 => (BaseCreature)new EnragedRabbit(this), 1 => new EnragedHind(this), 2 => new EnragedHart(this), 3 => new EnragedBlackBear(this), _ => new EnragedEagle(this) }; rabid.FocusMob = combatant; rabid.MoveToWorld(loc, combatant.Map); } // Creatures of the forest, I call to thee! Aid me in the fight against all that is evil! Say(1071932); } else if (combatant.Player) { // I call a plague of insects to sting your flesh! Say(1071931); var count = 0; Timer.StartTimer( TimeSpan.FromSeconds(0.5), TimeSpan.FromSeconds(7.0), () => DoEffect(combatant, count++), out var timerToken ); m_Table[combatant] = timerToken; } } } base.OnThink(); } public static bool UnderEffect(Mobile m) => m_Table.ContainsKey(m); [OnEvent(nameof(PlayerMobile.PlayerDeathEvent))] [OnEvent(nameof(CreatureDeathEvent))] public static void StopEffect(Mobile m, bool message = false) { if (m_Table.Remove(m, out var timer)) { if (message) { // * The open flame begins to scatter the swarm of insects! * m.PublicOverheadMessage(MessageType.Emote, m.SpeechHue, 1071925); } timer.Cancel(); } } private void DoEffect(Mobile m, int count) { if (!m.Alive) { StopEffect(m); return; } if (m.FindItemOnLayer(Layer.TwoHanded)?.Burning == true) { StopEffect(m, true); return; } if (count % 4 == 0) { // * The swarm of insects bites and stings your flesh! * m.LocalOverheadMessage(MessageType.Emote, m.SpeechHue, 1071905); // * ~1_VAL~ is stung by a swarm of insects * m.NonlocalOverheadMessage(MessageType.Emote, m.SpeechHue, 1071924); } m.FixedParticles(0x91C, 10, 180, 9539, EffectLayer.Waist); m.PlaySound(0x00E); m.PlaySound(0x1BC); AOS.Damage(m, this, Utility.RandomMinMax(30, 40) - (Core.AOS ? 0 : 10), 100, 0, 0, 0, 0); if (!m.Alive) { StopEffect(m); } } } }