using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class MasterJonath : BoneMagi { [Constructible] public MasterJonath() { IsParagon = true; Hue = 0x455; SetStr(109, 131); SetDex(98, 110); SetInt(232, 259); SetHits(766, 920); SetDamage(10, 15); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 55, 60); SetResistance(ResistanceType.Fire, 43, 49); SetResistance(ResistanceType.Cold, 45, 80); SetResistance(ResistanceType.Poison, 41, 45); SetResistance(ResistanceType.Energy, 54, 55); SetSkill(SkillName.Wrestling, 80.5, 88.6); SetSkill(SkillName.Tactics, 88.5, 95.1); SetSkill(SkillName.MagicResist, 102.7, 102.9); SetSkill(SkillName.Magery, 100.0, 106.6); SetSkill(SkillName.EvalInt, 99.6, 106.9); SetSkill(SkillName.Necromancy, 100.0, 106.6); SetSkill(SkillName.SpiritSpeak, 99.6, 106.9); Fame = 18000; Karma = -18000; if (Utility.RandomBool()) { PackNecroScroll(Utility.RandomMinMax(5, 9)); } else { PackScroll(4, 7); } PackReg(7); PackReg(7); PackReg(8); } public override string CorpseName => "a Master Jonath corpse"; public override string DefaultName => "Master Jonath"; // TODO: Special move? /* // TODO: uncomment once added public override void OnDeath( Container c ) { base.OnDeath( c ); if (Utility.RandomDouble() < 0.05) c.DropItem( new ParrotItem() ); if (Utility.RandomDouble() < 0.15) c.DropItem( new DisintegratingThesisNotes() ); } */ public override bool GivesMLMinorArtifact => true; public override int TreasureMapLevel => 5; public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 3); } } }