using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class RedDeath : SkeletalMount { [Constructible] public RedDeath() : base() { IsParagon = true; Hue = 0x21; BaseSoundID = 0x1C3; AI = AIType.AI_Melee; FightMode = FightMode.Closest; SetStr(319, 324); SetDex(241, 244); SetInt(242, 255); SetHits(1540, 1605); SetDamage(25, 29); SetDamageType(ResistanceType.Physical, 25); SetDamageType(ResistanceType.Fire, 75); SetDamageType(ResistanceType.Cold, 0); SetResistance(ResistanceType.Physical, 60, 70); SetResistance(ResistanceType.Fire, 90); SetResistance(ResistanceType.Cold, 0); SetResistance(ResistanceType.Poison, 100); SetResistance(ResistanceType.Energy, 0); SetSkill(SkillName.Wrestling, 121.4, 143.7); SetSkill(SkillName.Tactics, 120.9, 142.2); SetSkill(SkillName.MagicResist, 120.1, 142.3); SetSkill(SkillName.Anatomy, 120.2, 144.0); Fame = 28000; Karma = -28000; if (Utility.RandomBool()) { PackNecroScroll(Utility.RandomMinMax(5, 9)); } else { PackScroll(4, 7); } } public override string DefaultName => "Red Death"; public override string CorpseName => "a Red Death corpse"; public override bool GivesMLMinorArtifact => true; public override bool AlwaysMurderer => true; private static MonsterAbility[] _abilities = { MonsterAbilities.ChaosBreath }; public override MonsterAbility[] GetMonsterAbilities() => _abilities; public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 3); } public override WeaponAbility GetWeaponAbility() => WeaponAbility.WhirlwindAttack; public override void OnDeath(Container c) { base.OnDeath(c); c.DropItem(new ResolvesBridle()); } } }