using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class SirPatrick : SkeletalKnight { [Constructible] public SirPatrick() { IsParagon = true; Hue = 0x47E; SetStr(208, 319); SetDex(98, 132); SetInt(45, 91); SetHits(616, 884); SetDamage(15, 25); SetDamageType(ResistanceType.Physical, 40); SetDamageType(ResistanceType.Cold, 60); SetResistance(ResistanceType.Physical, 55, 62); SetResistance(ResistanceType.Fire, 40, 48); SetResistance(ResistanceType.Cold, 71, 80); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 50, 60); SetSkill(SkillName.Wrestling, 126.3, 136.5); SetSkill(SkillName.Tactics, 128.5, 143.8); SetSkill(SkillName.MagicResist, 102.8, 117.9); SetSkill(SkillName.Anatomy, 127.5, 137.2); Fame = 18000; Karma = -18000; } public override string CorpseName => "a Sir Patrick corpse"; public override string DefaultName => "Sir Patrick"; /* // TODO: uncomment once added public override void OnDeath( Container c ) { base.OnDeath( c ); if (Utility.RandomDouble() < 0.15) c.DropItem( new DisintegratingThesisNotes() ); if (Utility.RandomDouble() < 0.05) c.DropItem( new AssassinChest() ); } */ public override bool GivesMLMinorArtifact => true; private static MonsterAbility[] _abilities = { new SirPatrickDrainLife() }; public override MonsterAbility[] GetMonsterAbilities() => _abilities; public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 2); } private class SirPatrickDrainLife : DrainLifeAreaAttack { public override int MinDamage => 14; public override int MaxDamage => 30; protected override void DoEffectTarget(BaseCreature source, Mobile defender) { defender.FixedParticles(0x374A, 10, 15, 5013, 0x455, 0, EffectLayer.Waist); defender.PlaySound(0x1EA); DrainLife(source, defender); } } } }