using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class EnslavedSatyr : Satyr { [Constructible] public EnslavedSatyr() { } /* // TODO: uncomment once added public override void OnDeath( Container c ) { base.OnDeath( c ); if (Utility.RandomDouble() < 0.1) c.DropItem( new ParrotItem() ); } */ public override string CorpseName => "an enslaved satyr corpse"; public override string DefaultName => "an enslaved satyr"; } }