using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Hydra : BaseCreature { [Constructible] public Hydra() : base(AIType.AI_Melee) { Body = 0x109; BaseSoundID = 0x16A; SetStr(801, 828); SetDex(102, 118); SetInt(102, 120); SetHits(1480, 1500); SetDamage(21, 26); SetDamageType(ResistanceType.Physical, 60); SetDamageType(ResistanceType.Fire, 10); SetDamageType(ResistanceType.Cold, 10); SetDamageType(ResistanceType.Poison, 10); SetDamageType(ResistanceType.Energy, 10); SetResistance(ResistanceType.Physical, 65, 75); SetResistance(ResistanceType.Fire, 70, 85); SetResistance(ResistanceType.Cold, 25, 35); SetResistance(ResistanceType.Poison, 35, 43); SetResistance(ResistanceType.Energy, 36, 45); SetSkill(SkillName.Wrestling, 103.5, 117.4); SetSkill(SkillName.Tactics, 100.1, 109.8); SetSkill(SkillName.MagicResist, 85.5, 98.5); SetSkill(SkillName.Anatomy, 75.4, 79.8); // TODO: Fame/Karma } public override string CorpseName => "a hydra corpse"; public override string DefaultName => "a hydra"; public override int Hides => 40; public override int Meat => 19; public override int TreasureMapLevel => 5; private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath }; public override MonsterAbility[] GetMonsterAbilities() => _abilities; public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 3); } public override void OnDeath(Container c) { base.OnDeath(c); c.DropItem(new HydraScale()); /* // TODO: uncomment once added if (Utility.RandomDouble() < 0.2) c.DropItem( new ParrotItem() ); if (Utility.RandomDouble() < 0.05) c.DropItem( new ThorvaldsMedallion() ); */ } } }