using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class InsaneDryad : MLDryad { [Constructible] public InsaneDryad() { // TODO: Perhaps these should have negative karma? } /* // TODO: uncomment once added public override void OnDeath( Container c ) { base.OnDeath( c ); if (Utility.RandomDouble() < 0.1) c.DropItem( new ParrotItem() ); } */ public override string CorpseName => "an insane dryad corpse"; public override bool InitialInnocent => false; public override string DefaultName => "an insane dryad"; } }